CVSS 3.1
Вероятност да бъде експлоатирана в следващите 30 дни (EPSS)
Атакува се
Време до експлоатация
Атакува се локално, при специфични условия, без вход и след действие от потребителя.
- Експлоатация: няма данни за експлоатация
- Атаката не може да се автоматизира
Описание
Оригинално описание
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Засегнати продукти
- godotengine Godot Engine: 3.0.0 до 4.7.2
Вид слабост
История
- 14 октомври 2026 Публикувано
Други уязвимости в godotengine Godot Engine
Първоизточници
- https://www.cve.org/CVERecord?id=CVE-2026-110734
- https://nvd.nist.gov/vuln/detail/CVE-2026-110734
- https://github.com/godotengine/godot/issues/123608
- https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers
- http://www.openwall.com/lists/oss-security/2026/10/15/4
- http://www.openwall.com/lists/oss-security/2026/10/23/28